IS

Lee, Ronald M.

Topic Weight Topic Terms
0.303 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention
0.170 students education student course teaching schools curriculum faculty future experience educational university undergraduate mba business
0.118 social networks influence presence interactions network media networking diffusion implications individuals people results exchange paper
0.109 business large organizations using work changing rapidly make today's available designed need increasingly recent manage

Focal Researcher     Coauthors of Focal Researcher (1st degree)     Coauthors of Coauthors (2nd degree)

Note: click on a node to go to a researcher's profile page. Drag a node to reallocate. Number on the edge is the number of co-authorships.

Franceschi, Katherine 1 Hinds, David 1 Zanakis, Stelios H. 1
business education 1 e-learning 1 online learning 1 social presence 1
virtual engagement 1 virtual worlds 1

Articles (1)

Engaging Group E-Learning in Virtual Worlds. (Journal of Management Information Systems, 2009)
Authors: Abstract:
    E-learning has seen tremendous growth in recent years. More and more, university courses are now available online to a potentially global audience. However, a significant shortcoming of e-learning technologies has been poor support for group-oriented learning. We believe that virtual worlds offer a potential solution. Unlike videoconferencing (for instance), virtual worlds provide a shared visual space for students to meet and interact (via avatars). Not only do students share the quasi-realism of a 3D environment where participants can see and hear one another, they also have the capability to manipulate artifacts together. These factors provide a strong sense of group presence, which leads to engaging group learning interactions.